48 HOUR GLOBAL GAME JAM - 2016
Team Size: 4
Role: Game Designer, Mission Scripter, Level Designer
Programs: Unreal Engine 4, Maya
Antecedent is a surreal first person detective game where the player takes the role of an eccentric detective as he examines a recent murder scene. The environment is scattered with strange symbols which the player must piece together. The symbols can then be entered into a separate mobile companion app “lockbox” to uncover clues to the killer’s identity. The game was created during the 2016 Global Game Jam where “Ritual” was theme. I scripted the interactions in the 3D environment and was heavily involved in all aspects of design.