Back again for the weekly update! Things are going reasonably well, there's a lot to do but I feel like I'm on top of it for the most part. I've got the next 2 weeks off uni so I'll be visiting my parents which is always great as it means I focus solely on my uni work for a bit. Anyway, here's a rundown of what I've been working on this week.
Honours Project - Last Solus
A couple of weeks ago my supervisor suggested that I temporarily switched focus from my honours project to my dissertation. I followed that advice for the most part so there hasn't been a great deal of progress with Last Solus but I've managed to add a few things. I finally created proper wall collision which took a bit longer than I expected due to all the curves but it's working petty well. I was originally using blocking volumes but I was having some issues with door areas so instead decided to go with BSP brushes with a transparent material. Below you can see what the collision looked like before the see-through texture was added.
I've made some minor model changes such as re-texturing the boards that where blocking off the bathroom and adding some Celtic wall decals. Adding a Celtic theme was something I planned from the start and only just realized I had for the most part ignored. After adding a few references I'm not 100% convinced it's the best way to go but I'm definitely going to give it a try as I feel adding religious / ceremonial elements to the game could add quite a sinister presence to the lighthouse. It also fits in quite well with my dissertation research.
I've also added a dust particle and candle flame particle effects which can be seen in the images below. When trying to create the candle flame I accidentally broke the lantern glass material but I'm hoping to fix that soon.
I may have mentioned this before but my dad is poet who mainly writes in Scots. As I wanted to add an authentic Scottish vibe to my game and I really like enjoy reading work I asked him if he would be willing to write up a quick poem based around a possessed lighthouse, which I could then use as one of the notes scattered around my game. I told him about my current narrative and what themes / feelings I wanted to generate and he came back with this, which I really love.
I really wanted to have the poem scratched into the wall to make it part of a bigger set piece but I just couldn't get it to look right so I had to move back to the paper note idea. I've made the model and texture but I'm just not too sure where exactly I want to place it yet or how I'm going to have the player interact with it. He's an image of the texture I made for it and what it currently looks like in the game.
Dissertation wise I feel reasonably happy with where I am. I've just finished my 1st draft which I sent off to my supervisor yesterday. It only featured 1 case study as I felt like I was doing something wrong and didn't want to waste my time writing more if I would just have to redo them all again anyway. It's getting to the point where my dissertation is being held back by the slow progress in my honours project, but I hope to sort that out over the Easter holidays. I would post my first draft but I'm a bit embarrassed by its current state so shall leave it for the time being.
Next Week's To Do List
- More basement clutter
- Fill shelves
- Start implementing scares e.g-
- Hand moving behind door.
- People at windows.
- Doors slamming.
- More audio.
- Plan game progression.
- More basement clutter
- Alan Wake notes.