Honours Project - 2015
Team Size: 1 (solo project)
Role: Game Designer, Environment Artist, Mission Scripter, Level Designer
Programs: Unreal Engine 4, Maya, Photoshop, Office Suite
Last Solus is a psychological horror game that takes place in an abandoned ocean washed lighthouse. I created the game as a part of my honours year research at Abertay which explored the creation of atmosphere in 3D environments. I designed and scripted the game as well as creating all art assets. It was for this project I received the Design in Action Award for Commercial Potential.
For a detailed breakdown of Last Solus visit my Honours Dev Blog where I posted my weekly progress.