Last Solus

Honours Project - 2015

Team Size: 1 (solo project)

Role: Game Designer, Environment Artist, Mission Scripter, Level Designer

Programs: Unreal Engine 4, Maya, Photoshop,  Office Suite

Last Solus is a psychological horror game that takes place in an abandoned ocean washed lighthouse.  I created the game as a part of my honours year research at Abertay which explored the creation of atmosphere in 3D environments.   I designed and scripted the game as well as creating all art assets.  It was for this project I received the Design in Action Award for Commercial Potential. 

For a detailed breakdown of Last Solus visit my Honours Dev Blog where I posted my weekly progress.