I am a Game Designer and 3D Artist who is currently participating in the Launchpad incubation program at Falmouth University.
In Summer 2015 I graduated with a first class degree in Game Design and Production Management from Abertay University. During my final year at Abertay my honours project received the Design in Action 'Prize for Commercial Potential'. Shortly after graduating I worked as a Junior Designer at ISO Design where I had the opportunity to create interactives and games for award winning musexum exhibits and vistior attractions. Over the years I have accrued significant professional experience in Maya, Unreal Engine, Unity, Substance Painter, Photoshop and numerous other programs and tools.
I’m always eager to face new challenges and am constantly motivated by the desire to create new and unique interactive experiences.
Co-Founder, Game Designer and 3D Artist - Moonshine Studios
May 2017 - Present
Junior Designer - ISO Design
November 2015 - May 2017
At ISO design I assisted with the design and development of interactives and games This includes playing a key role in the creation of interactives for major museums and visitor experiences such as Epic Ireland, Kuwait Palace and the National Museum of Scotland. I also provide technical assistance, Quality Assurance and R&D for technologies such as Multitaction, Kinect and Oculus.
Tartan Short - BBC Scotland
As a part of the BBC's Tartan Shorts scheme I was selected for a short term placement in BBC Scotland's digital department. During my time there I carried out a variety of tasks such as exploring methods for interactive videos, pitching ideas for VR projects, arranging and creating interactive videos, providing feedback and suggestions on current projects and testing motion capture and 360° video equipment.
Falmouth University. MA Entrepreneurship- Distinction
May 2017 - May 2018
Abertay University. BA (Hons) Game Design & Production Management - First Class
July 2011 - July 2015
My time at Abertay taught me a great deal about game development, team work and how to effectively present ideas. The experience also afforded me the opportunity to work with industry clients and to showcase and present my projects in several art galleries and showcase events.
Prize For Commercial Potential - Design In Action
I was awarded this prize for creating a “well thought-through honours project from a commercial viewpoint in terms of polish, direction and brand”. For my project I created a horror game titled 'Last Solus' which explored the creation, effect and impact of atmosphere in 3D game environments